Animations
Cipher's Advanced Animation System offers powerful features and integration with Character Studio and Biped in 3ds max. The characters in your game can be animated with Cipher's sophisticated skeletal animation system, while simpler objects can take advantage of the flexibility of the vertex animation system.
- Arbitrary number of bones per character.
- Arbitrary bone influences per vertex.
- Deformable skins with multiple levels of details.
- Animate facial features and hair.
- Attach rigid models to individual bones.
- Full access to animating bone information (e.g. to place gun in characters hand).
- Vertex animation supports arbitrary deformation of models.
- Smooth blending between frames in both skeletal and vertex animations.
- Variable speed and reverse playback of animations.
- Efficient use of memory and extremely fast skinning.
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